
Riptide Burst activates when defeating enemies affected by the Riptide status. Each hit have its own critical hit chance. This will deal 3 consecutive Hydro AoE damages that occur every 0.7 seconds. Riptide Flash activates when an enemy affected by the Riptide status is hit by a fully-charged aimed shot. Riptide is a status debuff applied to an enemy when performing a charged attack during range stance, critical hit during melee stance with the Sword of Torrents passive unlocked or through using the elemental burst while in ranged stance. Hitting an enemy with another charged shot while under the effects of Riptide will trigger Riptide Flash and/or Riptide Burst.

Holding the basic attack button or pressing the R button on desktop allows Childe to charge his bow and infuse it with Hydro element.Ī fully charged aimed shot will deal Hydro damage and apply the Riptide effect to the enemy hit by the arrow. Pressing the basic attack button consecutively lets Childe executes up to 6 attacks using his bow. Riptide Flash (Ranged): 2.5 Seconds or 3 HitsĬharged Attack (Melee): 2.5 Seconds or 3 Hits
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See the full talent scaling here Aimed Shot Charging Time: This damage is considered elemental burst damage and has independent damage than the burst damage inflicted by Light Obliteration. This will deal additional Hydro AoE damage to each enemy affected with Riptide. Riptide blast triggers when enemies are hit by Light Obliteration (Elemental Burst Melee Stance) while being affected by the Riptide Status. If an enemy is affected by the Riptide Status, it will additionally trigger the Riptide Blast effect. This deals an even greater Hydro Damage in a larger area compared to the damage dealt during Ranged Stance. Tartaglia unleashes a spear made out of water energy and slashes all enemies within a huge AoE. Tartaglia shoots an arrow infused with water properties dealing a huge Hydro AoE Damage and applies the Riptide Status to all enemies caught by the elemental burst.Īdditionally, it will return 20 Energy back to Tartaglia.

Tartaglia performs a type of attack depending on his current stance (Melee or Ranged) upon the skill’s activation. There are a few things you have to remember when activating this skill: Note: This effect does not activate consecutively and can only occur once every 1.5 seconds. Activating the Riptide Slash is the only way Childe can self-generate an elemental particle.

It deals an AoE Hydro damage upon activation and is considered elemental skill damage. Riptide Slash activates whenever you land a normal or charged attack on enemies affected by the Riptide Status while in Melee Stance. It is independent and completely different from the damage scaling when leveling the normal attack talent.Īnd while this is the case, artifact effects such as from the 4-piece set of Gladiator, Retracing Bollide or Heart of Depth can still increase the damage dealt during the Melee Stance. Lastly, the damage scaling for the normal and charged attack during the melee stance is affected by the talent level of this skill. It is worth noting that any type of plunging attack is disabled during the melee stance. Performs up to 6 melee attacks that deal Hydro damage.Īt the cost of 20 stamina, Childe performs a quick cross-slash attack that hits up to a 3-hit Hydro Damage combo. and attacks using the water blades.ĭuring the Melee Stance, Childe can attack with the following patterns: Upon activation, Childe enters a Melee Stance. Melee Stance Charged Attack: 2.5 Seconds or 3 HitsĬhilde unleashes his dual blades made out of water energy, dealing Hydro damage to surrounding enemies. Melee Stance Normal Attack: 2.5 Seconds or 3 Hits Riptide Slash Damage (Melee Stance): No ICD See the full talent scaling here Max Cooldown:ġ Hydro Elemental Particles Per Rip Tide Slash
